Land tricks. Link combos.Make every second count.
Land it. Bank it.Or keep it rolling.
The skater cruises automatically. Jump blocks, barriers, stairs and gaps. Kickers and quarter pipes launch you into bigger air.
Choose Kickflip, Heelflip or Pop Shuvit, and a 180, 360 or 540 spin. Tap their buttons to jump and trick. Add a Melon Grab once the deck finishes flipping. A landed 180 or 540 changes your stance; switch tricks earn 20% extra.
Cash in whenever you like. Land and your combo banks after 0.7 seconds, or tap Bank score immediately. Bank on a rail to cash in and pop out. Banked points stay safe if you bail.
Hold Grind / Manual to catch rails, benches and ledges, or to connect tricks on flat ground. Manuals have four seconds of balance: release to bank or jump to keep going. Repeating the same trick earns fewer points.
You have 90 seconds. Each run shuffles obstacle types, sizes and spacing. Beat your best score saved on this device.